struct _XSTATE_SAVE// Size=0x20
{
    long long Reserved1;// Offset=0x0 Size=0x8
    unsigned long Reserved2;// Offset=0x8 Size=0x4
    struct _XSTATE_SAVE * Prev;// Offset=0xc Size=0x4
    struct _XSAVE_AREA * Reserved3;// Offset=0x10 Size=0x4
    struct _KTHREAD * Thread;// Offset=0x14 Size=0x4
    void * Reserved4;// Offset=0x18 Size=0x4
    unsigned char Level;// Offset=0x1c Size=0x1
    struct _XSTATE_CONTEXT XStateContext;// Offset=0x0 Size=0x20
};